Gaming AG真人官方ms PLC Announces Annual Results 2024
Gaming AG真人官方ms reported strong financial results for 2024, with revenue increasing 22% to 拢28.5m and Adjusted EBITDA rising 30% to 拢13.1m. The company's licensing revenue grew 23% to 拢24.5m, while social publishing revenue increased 14% to 拢4.0m.
Key operational achievements include releasing 12 new Slingo games, obtaining iGaming licenses in West Virginia and British Columbia, and launching with 44 new global partners. North America became their largest market, representing 54% of content licensing revenue with 59% growth to 拢12.9m.
Q1 2025 showed continued momentum with a 22% revenue increase in content licensing for the first two months compared to 2024. The company launched in Brazil with four partners and released three new Slingo games. The company also announced a 拢6m share buyback program, reflecting confidence in their business model.
Gaming AG真人官方ms ha riportato risultati finanziari solidi per il 2024, con un aumento del fatturato del 22% a 拢28,5 milioni e un EBITDA rettificato in crescita del 30% a 拢13,1 milioni. I ricavi da licenze dell'azienda sono aumentati del 23% a 拢24,5 milioni, mentre i ricavi dalla pubblicazione sociale sono cresciuti del 14% a 拢4,0 milioni.
Tra i principali risultati operativi si segnalano il lancio di 12 nuovi giochi Slingo, l'ottenimento di licenze iGaming in Virginia Occidentale e nella Columbia Britannica, e il lancio con 44 nuovi partner globali. Il Nord America 猫 diventato il loro mercato pi霉 grande, rappresentando il 54% dei ricavi da licenze di contenuti con una crescita del 59% a 拢12,9 milioni.
Il primo trimestre del 2025 ha mostrato un continuo slancio con un aumento del 22% dei ricavi da licenze di contenuti nei primi due mesi rispetto al 2024. L'azienda ha avviato le sue attivit脿 in Brasile con quattro partner e ha lanciato tre nuovi giochi Slingo. Inoltre, l'azienda ha annunciato un programma di riacquisto di azioni da 拢6 milioni, a testimonianza della fiducia nel proprio modello di business.
Gaming AG真人官方ms report贸 resultados financieros s贸lidos para 2024, con ingresos aumentando un 22% a 拢28.5 millones y un EBITDA ajustado creciendo un 30% a 拢13.1 millones. Los ingresos por licencias de la compa帽铆a crecieron un 23% a 拢24.5 millones, mientras que los ingresos por publicaci贸n social aumentaron un 14% a 拢4.0 millones.
Los logros operativos clave incluyen el lanzamiento de 12 nuevos juegos Slingo, la obtenci贸n de licencias de iGaming en Virginia Occidental y Columbia Brit谩nica, y el lanzamiento con 44 nuevos socios globales. Am茅rica del Norte se convirti贸 en su mayor mercado, representando el 54% de los ingresos por licencias de contenido con un crecimiento del 59% a 拢12.9 millones.
El primer trimestre de 2025 mostr贸 un impulso continuo con un aumento del 22% en los ingresos por licencias de contenido en los primeros dos meses en comparaci贸n con 2024. La compa帽铆a se lanz贸 en Brasil con cuatro socios y lanz贸 tres nuevos juegos Slingo. Adem谩s, la empresa anunci贸 un programa de recompra de acciones de 拢6 millones, reflejando confianza en su modelo de negocio.
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Gaming AG真人官方ms a annonc茅 de solides r茅sultats financiers pour 2024, avec une augmentation de 22 % de ses revenus, atteignant 28,5 millions de 拢, et un EBITDA ajust茅 en hausse de 30 %, 脿 13,1 millions de 拢. Les revenus de licences de l'entreprise ont augment茅 de 23 % pour atteindre 24,5 millions de 拢, tandis que les revenus de publication sociale ont cr没 de 14 % 脿 4,0 millions de 拢.
Parmi les r茅alisations op茅rationnelles cl茅s figurent le lancement de 12 nouveaux jeux Slingo, l'obtention de licences iGaming en Virginie-Occidentale et en Colombie-Britannique, et le lancement avec 44 nouveaux partenaires mondiaux. L'Am茅rique du Nord est devenue leur plus grand march茅, repr茅sentant 54 % des revenus de licences de contenu avec une croissance de 59 % 脿 12,9 millions de 拢.
Le premier trimestre 2025 a montr茅 un 茅lan continu avec une augmentation de 22 % des revenus de licences de contenu au cours des deux premiers mois par rapport 脿 2024. L'entreprise a lanc茅 ses activit茅s au Br茅sil avec quatre partenaires et a sorti trois nouveaux jeux Slingo. De plus, l'entreprise a annonc茅 un programme de rachat d'actions de 6 millions de 拢, refl茅tant la confiance dans son mod猫le 茅conomique.
Gaming AG真人官方ms meldete starke finanzielle Ergebnisse f眉r 2024, mit einem Umsatzanstieg von 22% auf 拢28,5 Millionen und einem Anstieg des bereinigten EBITDA um 30% auf 拢13,1 Millionen. Die Lizenzierungseinnahmen des Unternehmens stiegen um 23% auf 拢24,5 Millionen, w盲hrend die Einnahmen aus sozialer Ver枚ffentlichung um 14% auf 拢4,0 Millionen zunahmen.
Zu den wichtigsten betrieblichen Erfolgen geh枚ren die Ver枚ffentlichung von 12 neuen Slingo-Spielen, der Erhalt von iGaming-Lizenzen in West Virginia und British Columbia sowie der Start mit 44 neuen globalen Partnern. Nordamerika wurde zu ihrem gr枚脽ten Markt und machte 54% der Lizenzierungseinnahmen aus, mit einem Wachstum von 59% auf 拢12,9 Millionen.
Im ersten Quartal 2025 zeigte sich ein anhaltender Schwung mit einem Umsatzanstieg von 22% bei den Lizenzierungseinnahmen in den ersten beiden Monaten im Vergleich zu 2024. Das Unternehmen startete in Brasilien mit vier Partnern und ver枚ffentlichte drei neue Slingo-Spiele. Au脽erdem k眉ndigte das Unternehmen ein Aktienr眉ckkaufprogramm 眉ber 拢6 Millionen an, was das Vertrauen in ihr Gesch盲ftsmodell widerspiegelt.
- Revenue increased 22% to 拢28.5m
- Adjusted EBITDA grew 30% to 拢13.1m
- Profit before tax increased 61% to 拢8.3m
- Cash balance rose to 拢13.5m with zero debt
- North American licensing revenue grew 59% to 拢12.9m
- Expanded into new markets with 44 new partners globally
- Announced 拢6m share buyback program
- Head office costs increased to 拢3.2m from 拢2.9m
THIS ANNOUNCEMENT CONTAINS INSIDE INFORMATION FOR THE PURPOSES OF ARTICLE 7 OF THE MARKET ABUSE REGULATION (596/2014/EU) AS THE SAME HAS BEEN RETAINED IN UK LAW AS AMENDED BY THE MARKET ABUSE (AMENDMENT) (EU EXIT) REGULATIONS (SI 2019/310) ("UK MAR").
LONDON, UNITED KINGDOM / / March 31, 2025 / Gaming AG真人官方ms plc (AIM:GMR), the developer and licensor of mobile focused gaming content, announces its annual results for the year ended 31 December 2024 and Q1 highlights for 2025.
Gaming AG真人官方ms' strategic focus on content licensing has continued its significant revenue growth and high margins, with traction in both existing and emerging markets. The Company has an exciting pipeline of new partners and game releases and remains well positioned for continued expansion and success through 2025.
2024 Financial Highlights:
Revenue increased by
22% to £28.5m (2023: £23.4m)Licensing revenue increased by
23% to £24.5m (2023: £19.9m)Social publishing revenue increased by
14% to £4.0m (2023: £3.5m)
Adjusted EBITDA increased by
30% to £13.1m (2023: £10.1m)EBITDA of £12.3m (2023: £9.2m)
Licensing segment generated £14.2m EBITDA (2023: £11.3m)
Social publishing segment generated £1.2m EBITDA (2023: £0.8m)
Head office costs were £3.2m (2023: £2.9m) and excluding share option and related charges were £2.6m (2023: £2.4m)
Profit before tax for the year increased by
61% to £8.3m (2023: £5.2m)Year-end cash balance increased to £13.5m (2023: £7.5m), with the Group remaining debt free
Announced initial £6m share buyback programme, reflecting the Board's confidence in the strategy and business model
2024 Operational Highlights:
Released 12 new unique Slingo games to the market, enhancing our portfolio offering
Granted full iGaming Supplier Licenses in West Virginia and British Columbia
Launched content in West Virginia, the fifth U.S. state regulated for iGaming where the Group is represented
Launched with 44 new partners globally:
In North America with Fanduel in Pennsylvania and Connecticut, Fanatics in New Jersey, Michigan, Pennsylvania and West Virginia
In Europe with Danske Spil in Denmark, Betclic in Italy and Solverde in Portugal
Increased unique players in content licensing business by
22% Launched innovative content including Slingo Press Your Luck and Slingo Fowl Play, collaborating with high-profile television and gaming brands
Launched content from a second third-party slot studio, ReelPlay, to accelerate the growth of the distribution business
Doubled the number of third-party games distributed on our network to 14 (2023: 7)
Q1 2025 Highlights:
A strong start to 2025, with revenue in line with management expectations, driven by our core content licensing business showing a
22% increase in the first two months of the year compared with the same period in 2024Launched with 9 new operators including BetMGM and Superbet in Brazil, and PENN Entertainment in West Virginia
Launched in Brazil with four partners following the market regulating for iGaming in January 2025
Released three new Slingo games, including Slingo Genie Gemstones and Slingo Honey Crew
1 EBITDA is profit before interest, tax, depreciation and amortisation and is a non-GAAP measure. The Group uses EBITDA and Adjusted EBITDA to comment on its financial performance. Adjusted EBITDA is EBITDA excluding share option and related charges and adjusting items, which are significant, non-recurring items outside the scope of the Group's ordinary activities.
Summary:
The Group saw core content licensing revenues grow
Outlook:
Looking forward, the Group is well placed to deliver further growth in new and existing markets. We have launched our content in the newly regulated iGaming market in Brazil and expect to be launching our games with the lottery in British Columbia in Canada, as well as in South Africa in the coming months. To date, in 2025, we have already launched with 9 partners and three new Slingo games. The Board is confident in the Group's strategy and expectations for the rest of the current year.
Commenting on the Group's performance, Mark Segal, CEO, said:
"I am thrilled to share that 2024 has been another record-breaking year for Gaming AG真人官方ms, with our performance including a
"Building on the momentum, we have made an excellent start to 2025 with our recent launch in Brazil, a newly regulated iGaming market, which expands our global presence to 21 markets. We have also launched with 9 new partners and released three new Slingo games, further enhancing our exciting and popular portfolio of content. As we move through 2025, we look forward to sharing updates on our continued expansion into new markets, the growth of our exciting game portfolio and upcoming partner launches."
An analyst briefing will be held virtually at 09:30am today. To attend, please email: [email protected].
The Company also notes that it will be hosting an online presentation to retail investors on Friday, 04 April at 11:00am. Those wishing to join the presentation are requested to sign up to Investor Meet Company for free and add to meet Gaming AG真人官方ms via:
Enquiries
Gaming AG真人官方ms plc | 0845 123 3773 |
Michael Buckley, Executive Chairman |
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Peel Hunt LLP - NOMAD and joint broker | 020 7418 8900 |
George Sellar |
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Investec - Joint broker | 020 7597 4000 |
Ben Farrow |
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Yellow Jersey PR Charles Goodwin | 07747 788 221 |
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For the purposes of UK MAR, the person responsible for arranging for the release of this information on behalf of Gaming AG真人官方ms is Geoff Green.
About Gaming AG真人官方ms
Gaming AG真人官方ms creates and licenses innovative games for mobile, with operations in the UK, U.S., Canada and Malta. Through its unique IP and brands, Gaming AG真人官方ms is bringing together media, entertainment and gaming assets in new game formats. As the creator of a variety of SlingoTM, bingo, slots and other games, we use our proprietary data platform to build and engage global audiences. The Gaming AG真人官方ms management team includes accomplished entrepreneurs and experienced executives from a wide range of leading gaming and media companies.
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SOURCE: Gaming AG真人官方ms PLC
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